Support Ops
HRST-NET // SYS-7741

L/L INTAKE // CLOSED

Hurston Dynamics — Lorville HQ

Life/Labor Contract Intake — Suspended

The HRST Dashboard is offline pending scheduled subsystem maintenance. All Life/Labor Contract intake, deployment sync, and crew dispatch functions are temporarily unavailable to civilian operators.

Hurston Dynamics regrets the inconvenience to standing personnel and pending applicants. Reinstatement notice will be broadcast on the Spectrum corporate channel and pinned to the operator briefing feed.

Operator Advisory
Standby for reinstatement. Repeated access attempts will be logged by HRST Security.
[HRST-NET // DEPLOYMENT MODULE]

CITIZEN
SYNX

Multi-role Advanced Deployment platform. Org management, war coordination, fleet command, and live combat tracking for Hurston Dynamics personnel operating across the 'verse.
172
Ships indexed
74
Radio stations
329
Mining harvest pts
5
ARIA agents
10
War tiers
18
Overlay HUD blocks
[TERMINAL // FIELD CAPTURE]

OPERATIONAL VIEW

Live screencap · Build v0.1.0 · Double-click to expand
Authentication Terminal
[TELEMETRY UNAVAILABLE]
Capture pending · TERM-A
Authentication Terminal
CRT login. Link Discord and RSI handles on sign-in for org sync, presence, and player ID.
Home Screen
[TELEMETRY UNAVAILABLE]
Capture pending · TERM-B
Home Screen
HRST-NET subsystem launcher. Pilot Dossier, Org Registry, Comms Relay, Schedule Ops, Contract Board, Recruitment — and the HD Digital Radio bar.
CitizenDex
[TELEMETRY UNAVAILABLE]
Capture pending · TERM-C
CitizenDex
Operative intel terminal. Five ARIA agents (SENTINEL/BROKER/NAVIGATOR/ARTIFICER/OVERSEER) cross-routed across seven tools and a full multi-system starmap (Stanton, Pyro, Nyx and beyond) — ask in plain English, get coordinates, UEX prices, and component specs.
Schedule Ops
[TELEMETRY UNAVAILABLE]
Capture pending · TERM-D
Schedule Ops
Calendar with availability, event coordination, schedule and ops feeds. Two-way Discord calendar sync — events post to your org server, RSVPs flow back.
Contract Board
[TELEMETRY UNAVAILABLE]
Capture pending · TERM-E
Contract Board
Labor requisitions and ops record. Browse, accept and post jobs across the verse; track earnings, success rate, ratings and active mission limits per skill class.
Pilot Hangar
[TELEMETRY UNAVAILABLE]
Capture pending · TERM-F
Pilot Hangar
Vessel operations terminal. Solo / org duty cycles with auto-standdown, hangar slots scaled by org tier (5 → 50 vessels), ship registry with class tags, ratings, ownership and last-active telemetry.
[SUBSYSTEMS // DEPLOYED]

WHY CITIZEN SYNX

[OVERLAY DEPLOYMENT INDEX]

LIVE COMBAT STREAM

18 HUD modules · Game.log IPC
Local Game.log tail-reader streams kill, death, NPC, and vehicle events through Electron IPC into an always-on-top glass HUD. No scraping, no API delay — direct file watch on your SC client. 18 stat blocks, drag-positioned, individually toggleable.
COMBAT
COMBAT STATS
Kills, deaths, K/D, NPC kills, streak, kills-per-hour.
KILLFEED
KILL FEED
Last 3 combat events streamed inline from Game.log.
DEATHRECAP
DEATH RECAP
Last death details + items lost on the corpse.
NAVIGATION
NAVIGATION
Location, system, jurisdiction, QT jumps, dwell time.
PLANET
PLANET CONTEXT
Nearby planet, server region, build version.
ZONESTATUS
ZONE STATUS
Armistice / Monitored / Lawless + Danger Score.
CRIME
CRIME ALERT
Crime type flash + crimestat history feed.
PRISON
PRISON ALERT
Klescher Detention status + sentence tracking.
MISSION
MISSION TRACKER
Active contract + current objective panel.
TODO
TODO TRACKER
Pinned tasks, subtask progress, session payout.
EQUIPMENT
EQUIPMENT
Current ship, crimestat, fitted gear.
LOADOUT
LOADOUT
Equipped items by slot — live readout.
PLANNEDBUILD
PLANNED BUILD
Loadout Builder comparison — current vs planned stats.
PERFORMANCE
PERFORMANCE
FPS, memory usage, trend graph.
SESSION
SESSION
Playtime, server shard ID.
SURVIVAL
SURVIVAL
Injuries, O₂ events, meds used, respawns.
ENTITIES
ENTITY DENSITY
Actor / ship / vehicle counts in zone.
PARTY
PARTY TRACKER
Party members + join/leave history.
[AGENT ROSTER]

ARIA AGENT MESH

5 specialists · cross-routed
Five specialized LLM agents share a chat history, route queries by intent, and synthesize answers across each other. Tactical responses with structured data cards, not generic chat. Cross-agent handoff is automatic — ask BROKER about a hauling route and NAVIGATOR fills the waypoints.
TACTICAL
LLM
SENTINEL
Tactical Operations
Combat specialist. Bounty hunting, PvP tactics, weapon loadouts, engagement strategies.
COMMERCIAL
UEX + LLM
BROKER
Commerce & Logistics
Live UEX commodity prices, trade routes, profit analysis vs your cargo SCU and travel time.
NAVIGATIONAL
UEX + LLM
NAVIGATOR
Exploration & Navigation
All known star systems — Stanton, Pyro, Nyx and beyond. Landing zones, jump points, POIs and route planning.
ENGINEERING
LOCAL DB + LLM
ARTIFICER
Engineering & Loadouts
Ship builds, component comparisons, power management, cooling, blade configurations.
GENERAL
LLM
OVERSEER
General Intelligence
Lore, game mechanics, mission walkthroughs, reputation systems, full HRST-NET database.
[OPERATIVE TERMINAL INDEX]

CITIZEN DEX

7 tools · agent-driven workflows
CitizenDex is the operative's intel terminal — a unified workspace where every tool, agent, and starmap shares context. The five ARIA agents drive workflows that hand off between tools automatically: BROKER plots a haul, NAVIGATOR sets waypoints, ARTIFICER spec's the cargo build, OVERSEER pulls the lore. Below: the seven tool panels mounted in the dex.
TODO
Todo List
Pin tasks, track subtask progress, log session payouts. Surfaces in the overlay HUD as a live tracker.
TRADE
Trade Hub
Live UEX commodity prices and profit routes against your cargo SCU and travel time. Real numbers, real margins.
MINE
Mining & Harvesting Hub
45 surface locations, 39 ores, refinery timer, harvestable values, scan & crack panels.
CRAFT
Crafting
Recipe browser + fabricator planner. Cross-references materials against your inventory.
LOAD
Loadout Validator
Ship + FPS loadout builder. Component comparisons, power/cooling math, planned-build overlay.
INTEL
Field Intel
Faction graph, NPC loadouts, fauna registry, medical panel, armor sets, loot manufacturers, reputation tracker.
MAP
Interactive Starmap
All known systems — Stanton, Pyro, Nyx and more. Planet views, POIs, refineries, shops, law jurisdictions, QT calculator, bookmarks, mission overlays.
[COMMAND DECK INDEX]

ORG & WAR SYSTEM

Multi-org · 10-tier wars · clan matches
The backbone of HRST-NET. Run organizations with hierarchical permissions, declare formal wars on rival orgs across ten tiers of escalation, log engagements that auto-feed the economy, run clan matches end-to-end, and resolve conflicts through ceasefire or surrender — not abandonment. War objectives are credited from the same live Game.log stream that drives the combat HUD.
ORG-01
Multi-Org Roster
Run multiple organizations from one HRST-NET terminal. Members, fleet, settings, capacity tiers — switch contexts instantly.
ORG-02
4-Role Permissions
Founder → Director → Officer → Member. Granular access on roster edits, fleet changes, treasury, war declarations and crew requests.
ORG-03
Fleet & Crew Requests
Org fleet registry, ship-by-ship assignment, open crew requests, role applications. Members signal availability; officers staff missions.
WAR-01
War Declarations
10-tier war system with selectable objectives — eliminate hostiles, destroy ships, win matches, inflict damage, claim bounties, survive duration.
WAR-02
Engagements & Economy
Log engagements as they happen. War economy tracks aUEC inflicted, ships destroyed, bounties claimed, K/D — feeds analytics in real time.
WAR-03
Diplomacy
Ceasefire and surrender flows for both sides. Defenders get repel-invasion and outlast objectives. Wars end with formal terms, not abandonment.
WAR-04
Clan Match Bridge
Challenge → roster → ready → live → completed state machine. Live combat data from the Game.log parser auto-credits match objectives.
WAR-05
Analytics & Ticker
Per-war analytics dashboard, contributor leaderboards, war-dec ticker on the home feed broadcasting active conflicts across the player base.
[BATTLE SYSTEM INDEX]

FLEET COMMANDER

BattleCards · real SC component data
Turn-based tactical minigame using your minted BattleCards. Real Star Citizen ship and component data drives every engagement — hardpoints, power budgets, signatures, cooling. Build a deck, deploy on the grid, and fight with the same numbers you'd see in the verse.
FC-01
BattleCard Deck
Collectible ship cards with rarity tiers, equipped components, and aggregated blade stats. Build decks from your collection.
FC-02
Free-Movement Combat
Tile-based grid with free positioning — no rigid lanes. Engage at range, flank, or hold formation.
FC-03
Radar & Detection
Ship signatures, scan ranges, and stealth profiles drive radar contact. Power triangle (Weapons / Shields / Engines) shifts your footprint.
FC-04
Power Budgets
Real SC component data — weapons, shields, power plants, coolers. Overclock costs cooling; under-power loses contact.
FC-05
3D Card Inspector
Hologram FX, physical card thickness, pedestal kiosk, starfield backdrop. Inspect any BattleCard in full 3D.
FC-06
Real Game Data
Hardpoints, weapons DPS, shield HP/regen, cooling rates pulled from extracted SC data. Fights resolve against canon stats.
[SIGNAL LICENSE INDEX]

BROADCAST FREQUENCIES

74 channels · 149+ modular segments
CH-077
NON-COMPLIANT
WRECK
Rock / Indie
Anti-corporate punk who somehow still has a Hurston broadcast license. Barely. Rages against HRST policy between tracks. Occasionally bleeped by compliance.
CH-104
GRAY-LIST
LUNA VEX
Stanton After Dark
Late-night conspiracy host. Unexplained sightings, classified leaks, transmissions you were never meant to hear.
CH-001
AUTHORIZED
HDNN ANCHOR
Hurston Dynamics News Network
149+ modular news segments. Compliance briefings, sponsor messages, weather, traffic, sports desk — all spliced live.
CH-211
GRAY-LIST
TOKO
Shift Drop
Off-clock DJ broadcasting from a Lorville HabiCube basement. Bass-heavy sets for second-shift haulers and miners coming off the line. Surprisingly tolerated by HRST.
CH-V01
MANDATORY
HURSTON WORK BROADCAST
Mandatory shift programming
Compliance-approved workforce channel. Productivity reminders, curfew advisories, Lorville Municipal updates and quota bulletins on rotation across every active shift.
[DEPLOYMENT // DISTRIBUTION]

DEPLOY CLIENT

Installer distribution is currently LOCKED pending compliance review. Authorized personnel must route through the HRST-NET web terminal until further notice.
! LOCKED
[WIN-x64]
Windows
.exe installer · distribution suspended
✕ Download disabled
◄ RECOMMENDED
[WEB-TERMINAL]
Web Client
Browser-native · no installation required
► Launch HRST-NET in browser
Distribution gated · Manufacturer Code: HRST · Lorville Authority
[LEGAL // SECTION 9-C]

All dashboards, rosters, ops boards, intel feeds, contracts, warrants and marketplace entries pictured here are mock data assembled to preview the interface. Every callsign, org name and incident shown is fabricated for demonstration purposes only.

Citizen Synx is a community-built tool for managing player organisations. We are not a Cloud Imperium Games or Roberts Space Industries product, and neither company sponsors, endorses, or operates this platform. References to Star Citizen, RSI, Roberts Space Industries, ship designations, manufacturer marks and related artwork remain the property of their respective rights holders, and appear here strictly so the people who play the game can find tools built for them. Ship renders, where present, are pulled from openly available community sources such as the Star Citizen Wiki. Full notices on the disclaimers page.

[CORPORATE FRAME  //  LORE / IN-CHARACTER]
HRST-NET // 2956 © Hurston Dynamics
Manufacturer Code: HRST  ·  Spectrum / Magnitude